Responsibilities:

  • Using 3D to model texture, UV map, onto game assets and other techniques to create graphics, visual effects, and animations.
  • Collaborating with 2D and 3D animators and other artists
  • Executing pre-production requirements for projects
  • Defining the project requirements and taking responsibility for their execution.
  • Rapidly prototyping ideas shared by our game designers and producers
  • Create environments for games in stylized and realistic art aesthetics
  • Working with the team to implement VFX
  • Iterating over work after receiving constructive feedback from directors, animators, designers, and clients.
  • Reviewing 3D Models and recommending improvements.
  • Creating 3D sculptures and assets to meet artistic standards.
  • Troubleshooting any problems that arise during work on a project.
  • Taking ownership of having your assets integrated into game engines

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